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ck3控制台如何打开 ck3控制台指令大全

来源:菜谱游戏 | 更新时间: 2024-01-07 14:58:11

ck3又名十字军之王3,是一款策略性非常强的游戏。游戏中玩家通常需要借助ck3控制台指令大全提升游戏体验。下面是ck3控制台怎么打开的相关内容,文章中收录了一些玩家可能会遇到的秘籍指令代码,感兴趣的小伙伴千万不要错过了!

ck3控制台怎么打开

一、控制台打开方法

1、是在Steam上打开游戏属性

点击设置启动项。输入命令“ -debug_mode”(不带引号)。

进入游戏按~即可打开控制台。

2、是找到游戏根目录

找到游戏启动文件,右键发送桌面快捷方式,右键快捷方式打开属性面板;

在属性面板中找到目标栏,在其中路径最后按空格添加 “ -debug_mode”(不带引号);

进入游戏,即可打开控制台。

ck3控制台指令大全

二、控制台指令大全(CTRL+F快速搜索)

1、常用秘籍

Quick Imprison

Make hate me

Make love me

Take Title and Vassals

Add to court

Give Secrets to court

Set up Secrets in entire Realm

Add Weak Hook

Add Strong Hook

Add Character Weight

Remove Character Weight

Make like me

Make dislike me

Make Lover

Make Rival

Make Friend

Learn Secrets

Expose known Secrets

Take Title

Get Claim

Launch natural Crusade

Start Great Holy War

2、其他秘籍

tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程

tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程

tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口

event [eventid] [character] - Trigger an event for a character为角色触发事件

debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。

test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。

discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新

discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新

join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)

discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新

discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新

set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰

dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望

gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)

log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念

kill [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)

gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)

add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)

instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女

AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等

generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补

add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义

remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义

add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法

add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果

set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化

change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情

add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)

change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都

faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系

faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满

faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求

dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'

dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'

fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)

instamove(quickmove) - units move one province each day一个省的单位移动

supress_messages - Toggle if all messages (toasts/notifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)

dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据

print_ai_timings - Prints profiling data about ai显示关于ai的分析数据

Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新

portrait_editor(pe) - Open the portrait editor打开人像编辑器

spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体

clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体

MapOb-jects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map ob-jects为游戏的地图对象生成定位器

MapOb-jects.Debug - Prints out map ob-ject debug information显示地图对象调试信息

Camera.Debug - Prints out camera debug information显示相机调试信息

Camera.Save - Save camera position保存相机位置

Camera.Load - Load camera position加载相机位置

Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a.jpg of the map with a specific color mode使用特定的颜色模式保存地图的

Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系

spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行

clearlines - Clear lines清除行

SplineNetwork.GenerateAssets - Undefined未定义

shader_debug - Undefined未定义

compoundnodeeditor - Compound Node Editor复合节点编辑器

particleeditor - Particle Node Editor粒子节点编辑器

script_docs(script_documentation) - Prints script documentation显示脚本文档

settings - Spawns a settings GUI生成设置GUI

screenshot - Take screenshot屏幕截图

tweak - Spawns a tweaker GUI生成系统优化GUI

textureviewer - Texture Viewer纹理查看器

texturelist - Texture List纹理列表

tools.skins - Skin Editor皮肤编辑器

3dstats - Toggles 3D Stats开/关3D统计

audio.list_events - List audio event列出音频事件

audio.play_event [Audio event] - Play audio event播放音频事件

audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况

vsync - Toggle main swapchains vsync切换主交换链垂直同步

gfx.reloadtexture - Reload textures重新加载纹理

rendertype - Reports what render backend is used报告所使用的渲染后端

Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数

CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。

CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。

gfx.skin - Select active gfx skin选择现存gfx皮肤

Dockables.Create [Dockable name] - Create dockable创建可停靠

Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局

gui_editor - Spawns gui editor生成GUI编辑器

DumpDataTypes - Dumps the registered data types转储已注册的数据类型

map_editor - Toggle map editor开/关地图编辑器

Music.StopTrack - Stops the currently playing track停止当前播放的曲目

Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重

Music.PlayTrack [track name] - Plays the specified track播放指定的曲目

Music.Reset - Resets the music system重置音乐系统

Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就

explorer - Shows an ob-ject explorer window显示一个对象浏览器窗口

add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中

add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言

reload [file name] - Reloads assets重新载入assets文件

time - What time is it?现在是几点?

minidump [file path] - Creates a minidump创建一个小型转储

crash - Cause the application to crash导致应用程序崩溃

debug_mode - Toggles debug mode切换调试模式

release_mode - Toggles release mode切换释放模式

GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window

GUI.ClearWidgets - Clear dummy widget清除虚拟小部件

helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。

help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。

helphelp - Double Rainbow help.双彩虹协助。

version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。

tick_day [number of days] - Ticks any number of days勾选任意天数

statistics - Logs statistics日志统计

load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate

test_save - Check save and load persistence检查存档和读档持久性

save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘

recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器

effect [{effect script}] - Execute effect执行效果

run [{effect file}] - Execute effect file in /run在/run中执行效果文件

trigger [{trigger script}] - Test trigger script测试触发脚本

chat [Message] - Send chat message发送聊天消息

play [Character ID] - Change played character更改扮演的角色

observe(ob) - Start observing the game开始观看比赛

hello [Character ID] - Show a character显示角色

hello_history [Scripted history character ID] - Show a character from history显示历史人物

show_title [Title tag] - Show a title显示头衔

find_title [Title name] - Find a title查找头衔

select_province [Province Id] - Select a province选择一个省

change_culture [province id] [culture] - Change culture of a county改变一个县的文化

merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化

gold(cash,dough) [Amount] - Add gold增加黄金

add_piety(piety) [Amount] - Add piety增加虔诚

add_prestige(prestige) [Amount] - Add prestige增加声望

give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色

add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔

age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄

historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID

add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质

secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息

remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质

pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕

redraw_coa - Redraw coat of arms重绘纹章

yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件

nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件

watch(ww) - Enables watch windows启用监视窗口

aiwatch - Enables ai watch windows启用AI监视窗口

ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口

loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上

error - Show errors in log在日志中显示错误

test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息

gamelog - Show game log显示游戏日志

know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋

end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋

scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试

force_oos - Force OoS强制OoS

event_queue - Print event queue debug显示事件队列调试

event_counts - Print event debug counts显示事件调试计数

combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景

combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景

charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。

print_randomlog - Prints the current randomlog.显示当前的随机日志。

oos_dump - Dumps OOS info.转储OOS信息。

output_terrain - Outputs province terrain file.输出行省地形文件。

tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展

players - Lists all players on server列出服务器上的所有玩家

kick [Player name] - Kicks a player with the given name踢出指定名字的玩家

add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系

remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系

add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值

simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)

set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值

add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧

set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值

set_focus [focus] ]character] - Set a focus for the character为角色设定焦点

add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团

clear(clr) - Clear console.清除控制台。

recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承

AI.Enable [Character ID] - Enables the AI of a character启用角色的AI

AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI

set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交

set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术

set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理

set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略

set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问

set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛

change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交

change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术

change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理

change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略

change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问

change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛

clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质

clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器

set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号

remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号

timer - Prints out debug timing info显示调试计时信息

timer_start - Starts debug timing开始调试计时

timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时

timer_reset - Resets debug timing重置调试计时

timer_stop - Stops debug timing停止调试计时

timer_dump - Dumps debug timing info转储调试计时信息

Ct - Puts timer info in clipboard将计时器信息放入剪贴板

instabuild(quickbuild) - Players build things instantly玩家立即建造

verify_ai_path - Verify an AI unit's path验证AI单位路径

以上就是ck3控制台指令大全的全部攻略介绍了,除了本篇攻略以外小编还会经常更新一些游戏攻略,感兴趣的小伙伴千万不要错过了!

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